Meta has quietly started listing 3D movies inside the Quest headset's TV app. Code found in the app suggests movies could soon join Meta's Horizon+ subscription, possibly renamed Meta VR+. It matters because it shows Meta wants people to meet virtual reality through watching, not gaming, before its smart glasses even launch.
What actually happened
A limited selection of 3D movies, mostly Disney-owned titles, has appeared in the Quest TV app, UploadVR reports. At Meta Connect 2026 in September, Meta said Quest owners in the US would be able to rent or buy "hundreds" of movies in late 2026, expanding to "thousands" of titles internationally by the time Meta VR Glasses launch in 2027. Meta Horizon+ costs $8 (USD) a month or $60 (USD) a year and bundles around 50 major VR games with around 50 indie titles. In February 2026, Meta said the service passed 1 million active subscribers. In July, it added 10 hours of monthly Xbox cloud gaming through a starter edition of Xbox Game Pass. Meta Director of Games Chris Pruett told GDC in March that Meta expects "more Mainstream Adults to enter VR through media consumption first, then discover games once they are in-headset."
How we got here
This fits a pattern. Meta has spent 2026 pulling Horizon Worlds branding away from the Quest name, and the datamined page suggests Horizon+ itself may become Meta VR+. Disney+ is also getting a spatial interface update this month, adding 3D media and shared viewing environments already live on Apple's Vision Pro. None of this is new hardware. It is Meta rearranging what a headset is for, ahead of glasses meant to be worn outside the living room.
Why this matters for you
Right now, a headset is something you put on at home to watch a film. By 2027, Meta wants the same media habit living on your face, in regular-looking glasses, wherever you are. That changes what watching something means on an ordinary day: a trailer glimpsed while queuing, a menu board that tells a chef's story, a gallery wall that narrates itself. It also changes recognition. A place you keep returning to, something like the regular's table at a café, could know you walked in again, the way bonuz treats turning up somewhere real as something the place itself can recognise, without anyone checking a screen.
The bigger question
If the screen moves from a headset in your living room to glasses on your face, where does a place's memory of you live? Today a café recognises a regular because someone remembers a face and an order. Tomorrow, software could do that work instead. Nobody has decided yet whether that feels like being welcomed, or like being tracked.
What to watch
Meta's wider 3D movie catalog is due in the US in late 2026, with international expansion by 2027. Disney+'s spatial overhaul on Quest is expected this month. Meta VR Glasses are slated to launch in 2027, the point this media strategy is meant to leave the living room. Whether Horizon+ actually becomes Meta VR+ has not been confirmed.



